I am a Robotics MS student at Carnegie Mellon University. |
A Texture Synthesis Method for Liquid Animations |
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Fluid Simulation I implemented a fluid simulator with using Adam Bargteil's surface tracking code. Here is a list of papers I consulted. |
Meshless deformations based on shape matching I like this paper because their algorithm is fast and stable. I used lapack/lapack++ to do the Eigen/Polar Decomposition. The duck model is borrowed from the DefCol Studio. |
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cloth Simulation This is a homework assignment for my graduate graphics course.Reference is here |
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Invertible Finite Elements for Robust Simulation of Large Deformation This is a homework assignment for my graduate graphics course.Reference is here |
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Real-Time Ambient Occlusion for Dynamic Character Skins I implemented this I3D paper for my graduate graphics course.Reference |
Links My friend Ivan